Now working on multiplayer and shifted a bit the project idea


First of all, let's talk about the new direction of the game. Initialy it was about surviving in an open world filled with other random players and team mates. Now, I redesingned quite a bit the game to be more original and distinguish it self from other good games of the same genre :

The biggest change is that now the game is only co op and is supossed to be played from one to eight players.

The map is now a grid that contains several maps of small sizes. The group will be able to chose to pass over a map or to enter it. Each movement will cost food, water and create a bit of fatigue. Once a map got visited it can never be again so you need to carefully choose when to retreat and when to save a hard map for later.

If a map is emptied of all monsters it will become a campement and all loot will be automaticaly place in a stash when exited. This campement can now be used to rest and remove fatigue and it's stash is permanently accessible so it's a good way to store objects. It is very hard to kill all monsters in a map since you also need to kill all monsters adjacent to it (a sort of wave defence mode until no more monsters are spawning) so you will probably prefer to establish a base in the forest instead of in the middle of a town.

Once a player is dead it can be revived with special medical supplies or in a medical room in a hospital map. But time is limited. If he cannot be healed in time, depending of the game mode, he will either respawn with no equipement and none to half of is skills or the game will be lost.

To date, there are 12 zones and each will have some unique twist to the gameplay :

- Forest (the best place to peacefully rest)

- Country (a calm little cottage)

- Household (a mix of homes and small comercials)

- General store (a great place to find goods)

- FBI station (a lot of weapons but well protected)

- Hospital (it's full of monsters, only go there if necessary)

- Gun shop (you just need a way to open the safe and it's all yours)

- Millitary outpost (seems calm at first glance but they are all wearing millitary vests so it's not fun)

- Millitary base (big risk, big reward)

- Millitary bunker 1st floor(you first need to find it)

- Millitary bunker lab floor ("What the fu&$ is this ! Argggg....."  - Someone who went to far)

- Ω zone (??????)

Each zone excepted the 2 last can be found multiple times on the map and have all their one uniqueness. Once you complete the final mission (wich involves those two), the game will be completed and you will unlock difficulty modifier that will change a bit the game and boost your final score. Some of those are :

- Mutated virus (Infection can no longer be cured)

- Hard locked (no skills caan be obtained)

- Memento mori (there is a constant source of radiation)

- Bad storage management (-33% inventory size and max inventory weight)

- Scaring (each damage will leave a permanent mark on max hp)

- Last man standing (players cannot respwn)

- Scaricity (all consumables such as ammo and food are twice as rare)

- Horde mode (50% more monsters at start and 100% more spawned by noise)

and so on...


So that's about it. All the other sytems such as inventory, destruction and view/lighting will be the same as in the original idea. Here are some images to show my current progression on the multiplayer sytem :

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Just to be precise, on the picture it shows ping in microseconds not milliseconds. So it's 33 of ping, not 33000